DART MAX 1.2
This document describes the new features and enhancements included with the DART MAX 1.1 update.
3D Object Importing
You can now load 3D models in gtlf, gtb (preferred), and fbx formats directly into DART MAX. There are thousands of free or low-cost 3D models available online in marketplaces like Fab. This means you can search for a 3D object, download it, and bring it directly into DART MAX as a prop.
Using your phone and a free Unreal program called RealityScan, you can scan interior or exterior locations and objects and import them into DART MAX for a truly custom training experience.
Plate Rack Reactive Target
A new Plate Rack reactive target has been added. Similar to the Roger’s Range targets, the new Plate Rack target can be customized and controlled in a variety of ways.
Range Course Information
DART MAX (range) now shows the name of the current course or practice session in the top menu bar based.
FOV Indicator
Viewpoint cameras can now show Field of View (FOV) lines that indicate what will fall into the camera’s view.
TruTarget Motion Improvements
A new “tased” animation has been added to show a TruTarget that has been hit with a Taser. In addition, the pistol aim motion has been improved for added realism.
New Props
New rifle and pistol props have been added so that they can be placed in the scene.
Fast Tracking
When you shoot a laser weapon, DART MAX does a lot of work behind the scenes to process object rules and behaviors, play appropriate sounds, place the shot, and track the score – and it does this for up to six different weapons at a time.
DART MAX differentiates one training weapon from another by measuring the length of time that a laser stays on once the trigger is pressed, otherwise known as the laser’s pulse length. The difference between one laser’s pulse length and another is very short (measured in milliseconds), so MAX must work extremely fast.
As fast as DART MAX is, there will always be some delay between the time the trigger is pressed and the time it takes to finish all the various steps needed to register the shot. Depending on the pulse laser length of the weapon fired, this can take a half-second or more. While this may not sound like a lot, rapidly moving targets can travel quite a distance in a half-second. In some cases, this may cause a perfectly placed shot on a fast-moving target to miss the mark.
The Fast Tracking feature streamlines the process of registering a shot by eliminating features that require the most processing time. This results in super-fast shot recognition which is well suited to courses with fast-moving targets or that require shots to be fired in rapid succession.
When Fast Tracking is turned on, the program will automatically make the following changes:
Ammo Limit in practice sessions and courses will be set to All Weapons.
Object Penetration settings for all objects will be set to None.
Shots from unselected weapons will place holes in targets although their shots will not affect the overall score or total shot count.
Fast Tracking can only be turned on or off when no practice session or course is running.
Bug Fixes and Improvements in MAX Studio
Added a % symbol after the slider value for Min. Passing Score (under Course Settings) when Course Score Type is set to Percentage.
Scale sliders under Object Transform can now go up to 99,999% (formerly 999%)
Fixed a bug in which reactive targets that were grouped and then exported did not export the flat targets assigned to them.
Fixed a bug in which a course did not export scene assets used by behaviors.
Fixed a bug that caused a program crash if the middle mouse button was pressed in the preview window.
When creating a new flat target, it will no longer contain references to the original target after saving.
Disabled invalid slider range adjustments for waypoints and video target frames in the Behaviors panel.
Hidden objects will display correctly when simulating a scene.
Fixed a bug that would cause hidden objects in groups to be visible after running a preview or simulation.
All Programs: Fixed a bug that caused a crash when rapidly changing the 'time of day' multiple times.
All Programs: Fixed a rendering error for flat targets with complex shapes like people.
All Programs: Fixed an error that would change the brightness of a flat target when shot for the first time.
Bug Fixes and Improvements in DART MAX
Added a ceiling mount option for the camera in Setup to allow the system to calibrate properly with the camera upside down.
Video instructions are scaled to the correct size of the viewport in DART MAX (range).
Volume control for the sound of popper target motors has been moved to the Ambient sound slider for more precise control.
The name of the current practice session or course is now shown in the top menu bar.
Fixed a bug in practice mode with pop-up targets in which the view in the after-action review was too low to see the bullet holes.
Fixed a calculation error that added the instruction time and countdown time to the first shot time.
Fixed a bug in courses with multiple stages that added time for each previous stage to the shot timer for the current stage.
Fixed a bug in which the position of swinger targets did not change to match the selected shot in the after-action review.
Improved the target zoom option in the after-action review for an improved view of each target.
Fixed a bug that prevented swinger targets and other moving targets from updating their position with each shot in the after-action review.
Fixed a bug that displayed the wrong target in the after-action review for Trace weapons.
Expanded the width of the weapon selection pop-up menu and truncated the display of selected weapon names. If you had two weapons side by side with very long names, the characters would overlap.
Updated the display of Trace weapons so the program shows the word Trace instead of Weapon ID 0.
Updated the OptiTrack camera SDK to the newest version 3.1.1.