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Condition = True

Condition = True

Can be used by all object types.

Conditions are powerful behaviors used to trigger events between different objects. For example, if TruTarget 01 fires a gun, it might cause TruTarget 02 to die.

The Condition = True trigger is used in connection with the Set Condition action. The Condition = True trigger has a single parameter called Value. The value can be any number.

For example, if a TruTarget fires a gun, the user can use an action to set the condition of 1 to true. Other characters in the scene can then use the Condition = True trigger to test if the condition for 1 is true. If it is, they may run away or perform some other response.

 

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