Condition = True
Can be used by all object types.
Conditions are powerful behaviors used to trigger events between different objects. For example, if TruTarget 01 fires a gun, it might cause TruTarget 02 to die.
The Condition = True trigger is used in connection with the Set Condition action. The Condition = True trigger has a single parameter called Value. The value can be any number.
For example, if a TruTarget fires a gun, the user can use an action to set the condition of 1 to true. Other characters in the scene can then use the Condition = True trigger to test if the condition for 1 is true. If it is, they may run away or perform some other response.
, multiple selections available,