Behavior Triggers
Behaviors can control what happens to an object throughout the stage by defining trigger events and resulting actions that can change how an object moves, acts, and looks throughout the stage. Triggers are the events that cause actions to happen.
There are eleven triggers, although not every trigger is available for every object type.
Add
Add a new trigger.
Delete
Delete the current trigger.
Previous
Show the previous trigger if any.
Next
Show the next trigger if any.
Process Trigger
The Process Trigger option will determine if a trigger should be processed once or continuously. As an example, suppose the trigger is set to Time and the starting and ending time sliders are both set to 5. If Process Trigger is set to Once, the trigger will be activated five seconds after the stage starts. But if Process Trigger is set to Continuous, the trigger will be activated every five seconds until the stage is over or some other behavior intervenes.