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Set Condition

Set Condition

Used by all object types.

Conditions are powerful behaviors used to trigger events between different objects. For example, if TruTarget 01 fires a gun, it might cause TruTarget 02 to die. Conditions are values that are either true or false. The Set Condition action has two controls: Value and Set Condition.

Value

The value can be any number. This allows you to check for multiple events during a stage. For example, you may set the condition of 1 based on the number of shots fired, and the condition of 2 based on time.

Set Condition

The condition can either be true or false.

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