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Jump To Stage

Jump To Stage

Used by all object types.

The program will immediately exit the current stage and run the stage defined by the sliders Lowest Stage and Highest Stage. If both sliders are set to 2, the course will jump to the second stage. However, if the sliders are set to different values – for example, 2 and 4, the program will jump to a random stage between stage 2 and stage 4.

The highest stage value cannot exceed the number of stages defined in the current course.